My number one advice to new artists, or those going into art school/self study after high school: TAKE YOUR FUNDAMENTALS FUCKING SERIOUSLY.
I know it’s very easy to want to jump right into your desired field of study (game art, animation, etc.) but without your foundations your work will always be fundamentally weak.
Never think you’re above fundamental classes, or studies.
I’ve taken roughly 2+ years of fundamental classes and even then I don’t feel like they were enough for me.
I’m actually taking two online fundamental classes right now (dynamic sketching 1 and the art of color and light at CGMA), and even though I went to art school for 2.5 years, took more advanced cgma classes in between transferring, these classes are still fucking kicking my ass and I realize how much I need to work on the basics in order to improve my art overall.
It’s hard to see artwork that’s “better than yours” lacking fundamentals when your eye is untrained, but believe me, there’s a lot of artists who struggle because they forgo taking fundamentals seriously.
And just as an idea of what your fundamentals are:
Perspective
Color & Light
Composition
Figure Drawing (ANATOMY!!!)
Principles of Design
Drawing (line weight, line control, forms, breaking things down into simple shapes - BASICALLY being able to use your pencil/tablet to do what you want it to do lol)
Also use reference, it helps, study anatomy, study materials, study forms, don’t think you’re above the basics.
the-littlest-jam: Hey Tony! I love Delilah Dirk, I can't wait to see you at Lucky's in March :D I'm in a comic book class at university and for some reason editing comics is waaaayyy harder than editing screenplays or verse or prose. What is your process for editing comics? Do you do multiple drafts of a comic script or different drafts of pencils or a back and forth sort of thing? Thank you :)
I will tell you what works for me but know that, IMHO, it might not work for you and/or I might misinterpret your question or misinterpret what you mean by “editing.” :D Anyway, buckle up - this response turned out longer than I thought it would.
Every time I’ve made a comic, I’ve used a “lap” approach. That is, if you imagine the story taking place on a race track, I do multiple laps around that track, and each time the story looks a little different.
The first laps take place in point form, very rough, written down on loose sheets of paper. Rarely any drawings, just story ideas. I generally know what I want to do IN the story (e.g. let’s have a carriage chase through London), but I may not know what the story is ABOUT yet (e.g. “revenge and its rewards and costs” or “trust between parents and their children”). I don’t throw out much at this point - just accumulating.
Then I do a few laps with writing software, basically making a prose manuscript. It reads like a novel. Now I start throwing out stuff that doesn’t work (most often this is picking between multiple solutions to the same problem) and I think I have a pretty decent idea about what the story is about. Sometimes I am right. (I recommend finding out what your story is about BEFORE throwing pieces away, because knowing the former is the best way to inform the latter.)
Eventually I add dialogue and finesse the details and whammo, hey, we’ve got something that reads like a proper story. Depending on how long I am allowed to think about this manuscript, I may write another “lap.” If I am very disciplined, this is where I throw out my beautiful clever sequence that is very beautiful and very clever but is not thematically consistent or useful.
(ABOVE: the manuscript for DD3. Printed out for easy reading and note-making. Based on the number of notes I have added, this one will need another lap (draft).)
Everything after this point changes very little, story-wise. I like to have the story stuff all sorted out here so I can focus on the pile of drawings that need to get done without second-guessing myself about the plot. I try to keep the back-and-forth to a minimum once drawing starts.
Maybe-important point: at no point in the writing do I divide imagery into panels or dialogue into balloons. That’s the artist’s job. Fortunately the artist is me.
I make some story changes during thumbnailing, then maybe a couple more during rough pages, and once we’re on final art and colours, I am not thinking about the story at all, really. I try to be critical again at the end, and I get other peoples’ input and revise accordingly, but those changes are not structural.
Fun fact: making DELILAH DIRK AND THE TURKISH LIEUTENANT, I roughed out two entirely different fourth chapters. One got binned.
Mostly I have been talking about revising words and story. Art gets revised if it is hampering readability, pace, jokes, or important plot details, but I try to plan for those things well enough in the manuscript that they don’t get missed. Again, I’m lucky that I’m writing for myself, so I know what I need to remind myself about.
So, if you’re having trouble editing comics, why not write your comics in a way that you ARE comfortable editing? Just keep in mind to plan for the specifics of representing a comic on the page (i.e. page turns, visual flow, “too many words,” how much space certain actions will take to describe).
<RECORD SCRATCH> wait, are you asking about performing the duties of someone who holds an “Editor” title? I assumed not; feel free to correct me.
In the history of the Oscars, 10 black women have been nominated for best-actress, and nine of them played characters who are homeless or might soon become so.
All 10 performances for which black women have received best-actress nominations involve poor or lower-income characters, and half of those are penniless mothers.
Black men have been up for best actor Oscars only 20 times. 13 of those characters were arrested. 15 were violent.
I shared these numbers with Dr. Todd Boyd, the author and professor of critical studies at the University of Southern California School of Cinematic Arts. He wasn’t impressed, but he also said the focus on the Oscars was misplaced. “The Oscars are a symptom,” he said, and not the illness itself.
When white people act like ALL Black people, who range in a variety of skin colors and features, look alike, there’s no need to argue with them. Just do that shit right back.
How the fuck you get Oprah and Whoopi confused??? Jesus.
I actually can’t tell some of these white people apart. But Oprah and Whoopi look totally different. Not sure how you can mix them up.
-You don’t get better at drawing by avoiding drawing until you are better at drawing.
- You don’t have to make a new masterpiece every day it’s okay if all you drew is a doodle of a bug. You are now +1 bug doodle better at doodling bugs.
- Also it’s okay if the thing you drew didn’t turn out very good. Everything you draw makes you one step closer to being able to draw good. You are still +1 step better at drawing whatever you drew no take backsies.
- You are the only person who knows if your art didn’t turn out as good as you wanted it to. You are the only person who can see the things in your art that weren’t what you imagined in your head. No one else will know unless you tell them.
- Comparing yourself to other artists just isn’t fair. You get to see all of your art, the best stuff and the worst stuff. You usually only get to see the best stuff other artists make. You don’t get to see that half drawn badly propotioned face they drew at 2 am and immediately scrapped. So don’t compare your badly drawn 2 am face to their best work.
- Just keep making art. The only way you can really fail is if you give up.
Very wise advice, peeps.
It seems counterintuitive but while I don’t think you can necessarily get better at drawing by avoiding it, I do think that you can grow more enthusiastic about drawing and more creative as a result of taking a break from drawing and switching to a different creative medium like say, writing or graphic design. I know this works for me at least.
Hi, I'm Tim Lai! I'm a cartoonist living in Ontario, Canada. I like drawing cute and colourful things. This blog is a hub where you can find all of my Tumblr, DeviantArt, Flickr, Blogspot, and other posts in one place.
About My Work
I write and draw Lemon Inc., a comic about a seven-year-old who wants to be a business tycoon when he grows up. Until then, he runs a lemonade stand. You can read it at www.lemon-inc.com.
I have done some professional web and graphic design work, including designing the website for the webcomic, Just Joel. I'm also a member of the webcomic collective, Ink Bomb Comics.
cargorabbit:
THIS! ^^^^^^^^