I’m Poe lurking 47 weeks deep in someone’s social media and not liking what I’m finding
i’m padmé who told her best friend she was going to wear the chanel boots tonight and is real pissed that she got copied
i’m anakin who just walked into the kitchen to discover that he forgot about the apple pie he was baking and now it’s burnt so he’s extremely upset about the waste of time and energy
I’m finn who just missed a step down into the next room
i’m rey who just knocked a full plate of food off the counter and is trying to catch it before it falls
I don’t know that I have a foolproof method for developing character personalities, but here are some tips:
- Make sure each character has a purpose, something they can contribute to the story as a whole. I see a lot of stories jam-packed with characters and none of them have enough to do so the whole thing feels thin.
- Create contrast and variety within the cast. Give characters different approaches to life, relationships, and conflict that exemplify their personalities.
- In the same vein, try not to write characters that all have the same voice! Even if two characters relayed the same information, they should do it in a way that feels true to them. I see a lot of stories where I could switch every line of dialogue and it wouldn’t matter because everyone has the same cadence.
- Don’t think of character personalities as static and unchanging. It can be helpful to create a starting position and a possible end goal for each character when you’re story building. Your plans may change as you go (and that’s okay), but it’s still good to have a possible route mapped out at the start.
- Put your characters through the wringer. Test their moral or emotional approach throughout the story the same way we build our own ideas/assumptions. Give them hard choices to make, take away the things they rely on, push them into unfamiliar and/or difficult scenarios and ‘play through’ how they’d react and possibly change from those experiences. That’s where you’ll find opportunities for drama and build empathy with your audience.
Deadpool is the most financially successfully superhero movie in the history of the world so everybody buckle down I guess for at least a decade of self-aware edgy superhero comedies scrambling for geek cred before the well dries up. Hollywood has pretty much found its Adult Swim.
Oh boy. I can hardly contain my excitement for this golden new era of cinema. Let me find the perfect image summarizing my boundless enthusiasm.
as many of you know, aside from memes and Bubbline, I’ve officially started my own toy company! I’ll be releasing a line of products very soon, but I also take on personalized commissions for toys, as well as promotional products for businesses!
if you’re interested in supporting, please like the Facebook page! it’ll allow me to get to know you all better :-)
The other day I came across this awesome program by accident
(I don’t even remember what I was actually searching for, but on the several
times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.
It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.
There’s a trial version with no expiration date that can be
downloaded for free, as well as the “pro license” version priced at $79.
I’ve only had the free version for two days so far, so I’m not an expert and I
haven’t figured out all of the features yet, but I’ve got the basics down. The
website’s tutorials are actually pretty helpful for the basics, as well.
Here’s the page for download, which has a list of the
features available in both versions.
There are three features the free version doesn’t have:
Can’t save OBJ files for export
Can’t download models and poses from Doll
Atelier (a sharing site for users; note that the site is in Japanese, though)
It can’t load saved files
The third one means that if you make a pose, save it, and
close the program, you can’t load that
pose/modified model later. You have to start with the default model. I
found that out when I tried to load a file from the day before (this is why
reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you.
But, the default
model is pretty nice and honestly if all you’re looking for is a basic pose reference
it should work fairly well as it is. Here’s what it looks like:
There’s a pose tag
that lets you drag each joint into place and rotate body parts. The torso and
waist can be twisted separately, and it seems like everything pretty much
follows the range of movement it would have on an actual human.
Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
The morphing tag
is one of the coolest features, in my opinion. It lets you pick and choose from
a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the
options there? Mix a few to get what you want! Each option has a slider that
lets you blend as much or as little as you want into the design.
So you, too, can create beautiful things like kawaii
Muscle-chan!!
The scale tag
lets you mess with the proportions and connection points of different joints. This
feature combined with the morphing feature not only allows more body shape
variations, but it also means that you can do things like make a more digitigrade
model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)
Or you can make a weird chubby alien-like thing with giant
hands and balloon tiddies if that’s more your thing.
The ability to pose
hands to the extent it allows is far more than I could have hoped for from
a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers.
And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should
totally check it out if you want a good program for creating pose references.
I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.
That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.
Oh and all those other nifty looking things in that bottom bar there, yeah it’s what you think. You can change the model color to one of these presets or even customize your own palette.
Plus for all you lovely people who want something a little more simplified to use as a pose reference
You can turn your model into the classic wire frame.
Why reblog this? Because for more visual creators, this will be like the lumberjack discovering chainsaws. “Reblog to save lives” as the saying goes.
If ONE MORE PERSON says “What if they’d medicated Van Gogh!?” I think I’m permitted to set things on fire. If they’d medicated Van Gogh, he’d either have painted twice as much, or he’d have been happy and unproductive. And you know what? Starry Night wasn’t worth a terrible price in human misery. It’s neat. It wasn’t worth it.
Sometimes I wonder if being an artist makes me jaded to ART. Because it’s not magic and it’s not mystical, it’s just paint or pixels. And it can do amazing things! But you don’t owe humanity to be miserable just so you can move paint around in interesting shapes. Jesus. Art is not some kind of Ones Who Walk Away From Omelas bargain where you agree to be miserable so everybody can go “oh! Neat!” for 5 minutes.
I remember, a couple of years ago, Radio 4 (I think) ran a selection of Van Gogh’s letters to his brother, and one of the things I remember most vividly about them was his frustration that his illness prevented him from creating art he really wanted to create. And he wrote about his works in progress, his ideas, his inspiration, the techniques he wanted to use. Starry Night and Sunflowers aren’t the ravings of a madman that just happen to be brilliant. His paintings may have been influenced by his illness, but they weren’t products of it. They’re works by an amazingly talented, disciplined artist who managed to create them despite the illness that was holding him back. If he’d been medicated, he may well have been even more productive, and even better. And, above all, maybe he wouldn’t have killed himself.
So, yeah… people who say stuff like this can fuck right off.
As an artist who has dealt with mental health issues, still does, and likely will for the rest of my life I can’t stress enough that yeah, my mental health problems have 100% impacted the way I see the world and how I work - so did my physical health problems a few years ago.
They’re both experiences that changed me into who I am and affect what I want to create; in the case of my mental health, my anxiety deeply affects the way I see the world. But you would never tell anyone not to seek help for physical health problems.
My physical health problems were just as detrimental as my mental health problems at different stages of my life. Seeking help for them did not dull my ability to create; it made my work better, more efficient, and something for me to be happy doing again! Never tell people that seeking medical help for their mental health issues is wrong. And never imply that it will somehow ruin their creativity. I still see the world just as I did without help, it’s just a lot easier for me to function!
Hi, I'm Tim Lai! I'm a cartoonist living in Ontario, Canada. I like drawing cute and colourful things. This blog is a hub where you can find all of my Tumblr, DeviantArt, Flickr, Blogspot, and other posts in one place.
About My Work
I write and draw Lemon Inc., a comic about a seven-year-old who wants to be a business tycoon when he grows up. Until then, he runs a lemonade stand. You can read it at www.lemon-inc.com.
I have done some professional web and graphic design work, including designing the website for the webcomic, Just Joel. I'm also a member of the webcomic collective, Ink Bomb Comics.
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