November 7, 2015 20:27
Tumblr
Publish it on your own website, of course! Don’t use social media as your primary platform. What will you do when the Kochs buy up Twitter? When Monsanto merges with Yahoo and Tumblr? Maybe…. they already have??
My website has a good chunk of traffic and costs $9.50 a month to host and $15 a year for a domain name. Learn basic HTML, install Wordpress or another archiving system, and pay the $3 a month for a basic web hosting plan. Or get a friend to help set it up/host it for you. It really is easy, and it’s empowering to own and control your thing! Don’t buy into the pre-installed internet! And tell my students to listen to me too! :(
THIS. Social media is great and important but it shouldn’t be your primary distribution channel. Nothing is as good as having your own website.
November 7, 2015 20:24
Tumblr
November 7, 2015 20:23
Tumblr
not-the-conversation-starter: If you could be the greatest comic artist in the world, but had to eat your own feces to do so, would you?
I already do this, and I am
November 7, 2015 20:19
Tumblr
ashleyhollaback: Is Octopus Pie your first comic?
No, I made tons before it! Starting in grade school I made xerox paper comics about my pets. I had a few original characters:
“Poosh the Penguin & God” - a lot like Calvin & Hobbes/Bloom County. Poosh was commanded by God (represented by an anthropomorphic cloud) to save the world. Kind of like if Sinfest was drawn by an 8 year old girl.
“Flatfoot & Misty” - frog and turtle duo with Ren & Stimpy type slapstick humor. Misty was also my pet turtle. I got pretty mad when The Swan Princess (1994) had a similar frog and turtle team, because I’d intended for this to be my ticket to fame. These were the first comics I “self published” by taking them to the deli around the block and photocopying them.
I got really into this 1995 computer game “The Dig” and made a sorta original comic based on that. It was about a German scientist trying to escape an alien planet with his 2 other crew members, who were always busy fucking and not helping him. My sister made a parallel series with the same characters – if one of the pages turned out bad, she’d fold it up, staple it closed and write “REJECT - Don’t Open, Don’t Throw Away” on the outside.
“Spice’s Picture Book” was a series I made in a notebook over multiple years, but would only do a couple of entries per year, when my family was on vacation. Spice the cat would terrorize her neighbor, The Man. Pretty heady stuff. My brother spoke fondly of this comic at my wedding.
I made a bunch of Teenage Mutant Ninja Turtle comics over the years. Probably a few Lion King comics too. I made a Beavis and Butthead comic episode called “Crapper Jacks” in 7th grade that got chocolate all over it and it looked like crap.
I made a lot of Final Fantasy 7 comics during my “chibi” phase. These were probably the first ones I scanned onto the computer, with a handheld scanner at my friend’s house. I shared the images in AOL chatrooms by e-mailing them to anyone who wanted to see them. Shortly after this I got sick of comics and just wrote fanfiction for 2 years.
I returned to comics and did my first webcomic in 2000, a magical furry teen cat romance. My pet bird Kiwi was in it, too. No I don’t have any evidence of it. Sometimes people come up to me at cons and scare me by saying they remember it. I’m glad furries are considered cool now.
In 2004 or so I did my 2nd webcomic, a tongue in cheek superhero fashion college student adventure. It was sort of proto-OP in some ways, and is mostly lost to the ages. A few people remember this one; I gave it up to finish my thesis. My next comic was OP in 2007.
All right, this is probably a good note to end the Asks on. Thanks guys!
November 7, 2015 20:15
Tumblr
November 5, 2015 23:04
Tumblr
November 5, 2015 15:05
Tumblr
November 5, 2015 11:05
Tumblr
“women don’t know how much rejection hurts” i wasn’t allowed to play with legos or touch a football or look at sports. i wasn’t allowed to eat more. i wasn’t allowed to talk loudly, to laugh too much, to inject myself into male conversations. i wasn’t allowed to be good at science. i was told “oh sweetheart, have another college in mind, STEM fields are hard.” i got turned down from jobs in favor of boys where were less qualified. one boss told me he was hesitant to hire me because my last name is hispanic and i’m pretty and he didn’t want the “controversy.” i couldn’t take up space on the train. i would be talked over in public places. i couldn’t eat steak or drink beer, they were “boy” things. video games were off limits, i wasn’t allowed to ask if i could see more characters like myself in them. super heroes were all men, women were just love interests. i wanted shirts with wonderwoman, with black widow, with harley quinn, i found next to nothing. i wanted pockets and colors other than pink and clothes designed for warmth, not sexy, i got nothing. women change their name to be published nationally. i wasn’t allowed to be emotional, i wasn’t good at driving, i wasn’t in charge of my own body. i wasn’t allowed to show off my body, i wasn’t allowed to dress modestly. i had to be pretty, whatever it took, but my eating was constantly made fun of. “she’s, like, anorexic” was a punchline, not a disorder. “she’s fat” was a death sentence.
boys said no because: i wasn’t pretty i wasn’t small i was too loud i spent too much energy on being funny on because i wouldn’t shut up what a feminazi i wasn’t smart i was too smart for my own good i was always reading i was always busy i was too needy i was too independent i was not who you took home i was too much of a house mom i was perfect and it was scary.
women don’t know. women don’t know. never sat in a room and wrote angsty poetry about this shit. somehow both overemotional and not capable of knowing how much rejection stings. which one is it. which one is it. i’ll give you a hint: we’ve been rejected since the first time our parents said, “no, not the blue blanket, it’s for little boys to play with.” we are used to having “no” slammed in our faces. we got used to it. maybe the reason it seems so unnatural to hear “no” is because for your entire life, you heard “yes.”
November 5, 2015 11:00
Tumblr
November 5, 2015 10:58
Tumblr
I was working on a “coming soon” page for a client. He had emailed me a photo and asked me to use it for the page. The photo was a landscape image with the brand logo and coming soon text embedded.
Me: Hey, I just got the image file. I don’t think its best to use an image for the page as it’s not going to look good on smaller screens.
Client: It’s fine, it has all the words there and there’s no need for you to spend lots of time coding it when I can just send you a photo.
Me: I’m just saying, I don’t think it will look good on mobiles because it’s a landscape photo and the text will be hard, if not impossible, to read.
Client: Just make the photo the homepage.
I sent my client over the link and he said it was great. After logging off and heading to bed I got a call from the client at 2 AM on my personal phone.
Client: I can’t read the text in the photo, it’s too small.
Me: I did tell you this before but you said you were happy with it.
Client: Yes but that was when I was on my laptop. I didn’t think it would make a difference. Most people use laptops anyway, right? It should be fine, right?
Me: Look, if you send me over the image and the font you want I can make the whole thing responsive so that the text increases in size and is easily readable.
My client then sends me the same image, along with two other images of just the text, without the backdrop. The image quality is terrible.
Client: Just use the images of the text to save me time from coding so he doesn’t have to pay me as much.
Me: Okay, done. Have a look and tell me what you think. The images you have sent me of the text look low quality, can you send me higher quality ones?
Client: The font is going over the image too much and it looks kind of bad?
Me: Can you just tell me what font you are using? it would be easier.
Client: It will take more time and money though, so can’t you just Photoshop the image files so the text looks better?
Me: The images are low quality. Either send me the name of the font or higher quality images.
The client then tells me the font name and says I have to make it in PS because it would take too much time to add the font onto the website and he wants shadows on the text.
Me: Okay I have created high quality image files and uploaded them.
Client: Now, on my friend’s phone the text looks fine. On my iPad the text looks too big.
Me: If you want, I can write some CSS so that different images show on different screens. Does that work for you?
Client: Can you come over to my house tomorrow so we can work on this together?
Me: I have three meetings tomorrow, so I’m afraid not.
Client: Please? It should only take ten minutes to get this sorted out.
After going to the client’s house he shows me where he wants the text to be positioned on each device. Each version is placed very differently. I tell him I will go back with the drawn designs and send him a link the next afternoon.
Client: No, that’s no good. Can you do it now?
Me: It’s after nine o’clock. I have been here with you since 7 PM and all you have done is draw sketches of where you want the text to be and you aren’t paying me for this.
Client: Well since it’s me doing the work why should I pay you?
Frustrated, I start coding the media queries needed to produce a different image for different devices. After ten minutes of this my client asks:
Client: Are you almost done?
Me: No, it will take a while for what you are asking, I need to make sure the images resize and move as the screen size changes.
The client watches over my shoulder for a while and asks annoying questions about the code I am using. I tell him why I am using the code and why the images of text are not easily moved into his exact positions without the code. After three hours of me working and my client making more changes about how big the text should be and where it should be I tell him that I am going home, and that I’ll work finish it tomorrow.
Client: Can we not just finish it here?
Me: It is now well after one in the morning. I have a meeting at 10 AM and it takes me an hour to get home.
Client: Well can you teach me the ‘codey bits’ [actual quote] so I can do it and don’t have to pay you?
Me: No. I’m not teaching you for free. Also, I’m running your website in my test environment, which I’d rather not just give you access to because I have other projects there. Just let me go and I’ll finish it tomorrow.
He kept me there for another hour. I spent another two hours the next day working on it while he sent me messages over Facebook like “can you move the logo up a little bit,” and “I think ‘coming soon’ needs to be smaller on android.”
Eventually we were done and my client then refused to pay me for the work I’d already done, any travel time, the time I’d spent at his house, and most importantly, for all the time I spent making changes while he corrected me on Facebook. His reasoning?
Client: I thought it was free because I helped out a lot so you didn’t really do any of the work.
This was the last time I ever spoke to this client. He sent me several emails demanding I send him the work because I “used his sketches” and the work was “legally his.”
Please take this as a lesson to always avoid these types of clients. They are not good for your physical, emotional, or mental health, not to mention your wallet.
Reading this makes me want to punch a hole in a wall.
November 5, 2015 10:41
Tumblr
theeluisifer: How do you plot out an ongoing series? I've tried organizing my thoughts for storylines into a coherent whole, but I just can't quite seem to do it. If you have any tips, I would be eternally grateful.
As always, I wouldn’t recommend diving into something ambitious like an ongoing story until you have experience with shorter/more self contained work. An ongoing series is difficult even for experienced writers and it’s easy to burn yourself out on creative projects by taking on too much too soon.
That said, let’s dig into how it works:
Ongoing serialized stories are about steadily laying the foundation for multiple plot lines, some of which are immediate and others which will develop and pay off down the road. Being able to do that involves long term planning for your cast of characters. Knowing who they are at the beginning of the story and how they will change as the story moves onward is crucial to building those long term story lines.
One of the simplest structures I’ve heard of for ongoing stories involves A-plot, B-plot, and C-plot:
A-plot: The current threat to the character(s). Their immediate concern/conflict that takes up the majority of the story right now. This is what would be on the cover if this was a monthly comic. It’s the fight, the villain, the threat that’s in the forefront.
B-plot: The threat that’s building momentum and is clearly going to become a problem soon. Our protagonist(s) may or may not know about it at this point. Maybe it’s something they’re actively avoiding (emotional/interpersonal issue) or a threat they thought was taken care of that’s flaring up again.
C-plot: The long distance threat we’re just teasing/foreshadowing, but the cast may have no idea is even happening at this point. In a standard monthly comic this might only get 1 or 2 pages.
As the A-plot is dealt with (and that may take multiple issues/chapters or it might just be one), it shifts out and the B-plot becomes the A-plot (the current problem), the C-plot moves into B position (an imminent threat not yet fully formed) and a new C-plot (long term problem) is introduced/teased and the whole cycle starts again.
In some cases you may have multiple versions of A, B, and C happening on a team book or use different pacing to vary things up, but looking at the challenges to come as A, B, or C in terms of focus can be really helpful when building your long term ongoing story plans.
November 4, 2015 23:41
Tumblr
it’s weird how alienated you can feel when you’ve missed years and years of gaming because you couldn’t afford it/didn’t have time for it, and suddenly you don’t know how to play a fucking videogame anymore and the entire process is unenjoyable in nearly every aspect and everyone around you can’t understand why this is a thing
I actually relate to this a lot. I just don’t care enough to put effort into games anymore. I like watching other people play them though.
November 4, 2015 13:53
Tumblr
(Source: twitter.com)
November 3, 2015 19:01
Tumblr
hiddenstash: Where did you graduate from and how long did it take you to get where you are today? I've always wanted to work on an animation team but havent been sure where to start.
I’m not sure my story could be replicated. I feel like I had to break into animation 3 separate times.
I was first discovered by a group of animators at a party I crashed when I was 15. I showed them my sketchbook and they offered to assist me if I came by the studio. I essentially stopped going to school in order to get better and work.
After a few small jobs I went to college based on my mother’s warning that artist don’t make money and I needed to develop some other skills. I did end up doing some more animation, assisting artist I would meet, but I dropped out and moved to CA after a chance meeting with John k. at Spumco.
After Spumco ended not a single person in the big studios would touch our crew and I remember us all struggling to find another job. Most of my friends were hired to work with Jorge Gutierrez at Disney, but as was mostly the case back then, I was the person on the outside of that social circle and was excluded.
I had at that point spent 9 years on an on/off animation layout career in an industry that was quickly getting rid of that job. I fortunately met an animation designer, Lynne Naylor, we became friends first and then she spent a year teaching me the principles of character design. When she couldn’t teach me anymore, she handed me over to Ed Benedict.
I remember the moment I fell in love with design. Lynne had given me a few notes on some designs I had drawn and explained this mathematical principle of balancing a character to create focus. Everything I had worked on in my life at that point felt connected, my love of math, the way all my comics I drew as a child had 20+ villains in them, my love of music theory and how it translates to visual art, everything felt like it pointed me in a direction to become the artist I am today. I saw what I thought was missing in animation design and how I fit into the process. It’s what some people call a “calling” but it also happened at the lowest point in my life at the time.
It took many more years of putting these theories/ideas into practice before I got okay at it. I remember my frustration towards myself on not just being able to draw how and what I could see in my mind.
When you’re young, you’re full of crazy-energy mostly fueled by just how uncertain your future is. You want to change that as fast as possible. You think you are just missing a bit of advice that will allow you to not struggle or speed up the process. That if I follow a formula I will get the same results as my heroes. Unfortunately, there are no such guarantees in life. All of the cliche advice; Do what you love, Don’t take no for an answer, fake it til you make it are all really half-truths.
There isn’t a single way to break into animation, you will both love it and hate it the rest of your life, you will not be famous to anyone other than other artists who want to be where you are.So with all the mysticism removed from the equation, how can you get to where I am? Look at artist who are currently working where you’d like to be. Practice to get your final output to look similar to their professional work (not their fun internet doodles). Try to learn the mechanics of staging within a tv screen, moving character’s volumes without changing shapes/sizes too much, and stringing along drawings/characters that have a storytelling bent. When you get closer to replicating professional output, call studios and get tests for low-positioned jobs. When you fail at those tests, try to arrange some feedback in a non-bothersome way. Take tests over and over again, slowly implementing the things you learn from taking them and the feedback received.
That’s how it’s done! Sometimes the tests are paid, mostly they’re not. There are more cartoons being produced than ever and they always need people who can deliver material that is functional enough to give to Korea to be animated.
Hope that helps and sorry it’s a difficult thing to express without taking a whole page up, but I wanted to explain how it’s a struggle you will carry the rest of your life, but I don’t think you have much choice when it’s your passion.
November 3, 2015 11:04
Tumblr
November 2, 2015 23:08
Tumblr
JUST WRITE (Or, A Response to NaNoWriMo's critics)
“If you sit around waiting for the right moment to create, you will die waiting.”
– Me, in a Scrivener user forum thread, some years ago. It’s a long story.Every so often (that we don’t do it regularly is a great irony) I and my friends in comics figure out how much we’ve written in the past few months and tweet it.
No other medium is measured in pages output. A 300pp novel can easily become a 200pp novel by printing with smaller type; a 100pp screenplay can potentially become a film of between 60-140 minutes in length; a 200pp stage play could be performed in anything from 30 minutes to four hours. For all these media, the script length is agnostic to the final work.
But one comic page is one comic page, no more and no less. We actually write around the page as a unit, and a script for a 20pp comic will always produce a 20pp comic.
So that’s one reason. But there is another.
BEING PROLIFIC MATTERS.
I sometimes see People On The Internet decrying work-in-progress tweets and posts as worthless. “Measuring output by quantity rather than quality is dangerous,” they say. “More work doesn’t mean better work!”
These same people often dismiss NaNoWriMo as an exercise in futility. “Yeah, so you’ve written 50,000 words,” they say. “But that doesn’t mean it’s a good story! You’re just hacking it out to meet a word count!”
Here’s the thing: none of these people, not one of them, is a working writer. I say that with 100% confidence, for one simple reason – a reason that by definition only working writers truly understand.
WRITING MORE MAKES YOU A BETTER WRITER.
Woah, there. Controversial?!
No, not really.
Look: anyone can sit down and write two pages of a novel, then forget about it, and a week later write five pages of a screenplay, then forget about it, and a week later start another novel… etc, etc.
That shit is easy. Everyone (yes, even working writers) has a ton of projects they’ve started but never finished.
But writing a whole novel? Or a whole screenplay, or comic book, or stage play, or whatever? Actually seeing it through and finishing it?
Well, now. That shit is hard.
You learn from it. You learn how to sit your arse down and write, even when you don’t feel “inspired”. Even when you just want to play Peggle all day. Even when your dog is puking up because he ate something dodgy, and you’ve got a dentist’s appointment this afternoon, and by the way this room could really do with a good dusting couldn’t it, and, and, and you write anyway.
You improve. It’s impossible not to, because you have something finished, to review and assess in its entirety. And when it’s finished, it inevitably comes up wanting. What you write is never as good as what you had in your head when you started – never, ever, ever – so you make a promise to yourself, to do it better next time.
You can’t do that if you still haven’t finished this time.
Finishing something is the hardest part. You know it’s not as good as you hoped. You know there are plot problems. You know that by finishing it, you’re saying – even if only to yourself – “This is the best I can do.” And because it’s not perfect, that’s really hard.
But you do it anyway.
Will most people’s NaNoWriMo novels be awful? Sure, maybe. Guess what? Most people’s first novels are awful, period. Whether it takes four weeks or four years, it’s going to stink.
But that’s OK. Knowing it’s bad is half the battle.
If you can finish NaNoWriMo, then look back and think, “Wow, I did that… but it could be a lot better,” then as far as I’m concerned you’ve succeeded. Because that’s the point. It’s what “sort[s] the wannabes from the gonnabes”, as my friend Andy Diggle once put it.
If you make it through NaNoWriMo, and then later you write another novel because you want to do it better, congratulations: you’re already doing more to become a working writer than 99% of people in the world.
DON’T SIT AROUND WAITING FOR INSPIRATION. JUST WRITE.
(If you want a permalink, this post is also available in the Articles section of my website.)
(Source: antonyjohnston.com)
November 2, 2015 07:11
Tumblr
November 1, 2015 23:15
Tumblr
November 1, 2015 22:35
Tumblr
November 1, 2015 21:01
Tumblr
(Source: mic.com)
About This Blog
Hi, I'm Tim Lai! I'm a cartoonist living in Ontario, Canada. I like drawing cute and colourful things. This blog is a hub where you can find all of my Tumblr, DeviantArt, Flickr, Blogspot, and other posts in one place.
About My Work
I write and draw Lemon Inc., a comic about a seven-year-old who wants to be a business tycoon when he grows up. Until then, he runs a lemonade stand. You can read it at www.lemon-inc.com.
I have done some professional web and graphic design work, including designing the website for the webcomic, Just Joel. I'm also a member of the webcomic collective, Ink Bomb Comics.
My Sites
Ink Bomb Comics
Other Comics I Like
Artists & Designers
Archive
- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- June 2018
- May 2018
- April 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
- August 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- February 2013
- December 2012
- November 2012
- October 2012
- September 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- February 2010
- January 2010
- July 2009
- June 2009
- May 2009
- April 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
captainearayos: How did you make the website? I'm planning on making a webcomic of my own but i have no idea where to publish it. I don't want to use twitter nor facebook for it.