February 22, 2016 19:08
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February 22, 2016 19:05
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Deadpool is the most financially successfully superhero movie in the history of the world so everybody buckle down I guess for at least a decade of self-aware edgy superhero comedies scrambling for geek cred before the well dries up. Hollywood has pretty much found its Adult Swim.
Oh boy. I can hardly contain my excitement for this golden new era of cinema. Let me find the perfect image summarizing my boundless enthusiasm.
February 22, 2016 18:07
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February 22, 2016 00:55
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(Source: as-warm-as-choco)
February 22, 2016 00:53
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For anyone who wants a free pose-able human reference for drawing
The other day I came across this awesome program by accident (I don’t even remember what I was actually searching for, but on the several times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.
It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.
There’s a trial version with no expiration date that can be downloaded for free, as well as the “pro license” version priced at $79. I’ve only had the free version for two days so far, so I’m not an expert and I haven’t figured out all of the features yet, but I’ve got the basics down. The website’s tutorials are actually pretty helpful for the basics, as well.
Here’s the page for download, which has a list of the features available in both versions.
There are three features the free version doesn’t have:
- Can’t save OBJ files for export
- Can’t download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
- It can’t load saved files
The third one means that if you make a pose, save it, and close the program, you can’t load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you.
But, the default model is pretty nice and honestly if all you’re looking for is a basic pose reference it should work fairly well as it is. Here’s what it looks like:
There’s a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.
Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design.
So you, too, can create beautiful things like kawaii Muscle-chan!!
The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)
Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if that’s more your thing.
The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers.
And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.
I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.
That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.
Oh and all those other nifty looking things in that bottom bar there, yeah it’s what you think. You can change the model color to one of these presets or even customize your own palette.
Plus for all you lovely people who want something a little more simplified to use as a pose reference
You can turn your model into the classic wire frame.
Why reblog this? Because for more visual creators, this will be like the lumberjack discovering chainsaws. “Reblog to save lives” as the saying goes.
Yesssssssss thank you @cupcakesandfucks
February 22, 2016 00:36
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February 21, 2016 02:25
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If ONE MORE PERSON says “What if they’d medicated Van Gogh!?” I think I’m permitted to set things on fire. If they’d medicated Van Gogh, he’d either have painted twice as much, or he’d have been happy and unproductive. And you know what? Starry Night wasn’t worth a terrible price in human misery. It’s neat. It wasn’t worth it.
Sometimes I wonder if being an artist makes me jaded to ART. Because it’s not magic and it’s not mystical, it’s just paint or pixels. And it can do amazing things! But you don’t owe humanity to be miserable just so you can move paint around in interesting shapes. Jesus. Art is not some kind of Ones Who Walk Away From Omelas bargain where you agree to be miserable so everybody can go “oh! Neat!” for 5 minutes.
Ursula Vernon, dropping the mic. [x]
(via ooksaidthelibrarian)
I remember, a couple of years ago, Radio 4 (I think) ran a selection of Van Gogh’s letters to his brother, and one of the things I remember most vividly about them was his frustration that his illness prevented him from creating art he really wanted to create. And he wrote about his works in progress, his ideas, his inspiration, the techniques he wanted to use. Starry Night and Sunflowers aren’t the ravings of a madman that just happen to be brilliant. His paintings may have been influenced by his illness, but they weren’t products of it. They’re works by an amazingly talented, disciplined artist who managed to create them despite the illness that was holding him back. If he’d been medicated, he may well have been even more productive, and even better. And, above all, maybe he wouldn’t have killed himself.
So, yeah… people who say stuff like this can fuck right off.
(via verecunda)
As an artist who has dealt with mental health issues, still does, and likely will for the rest of my life I can’t stress enough that yeah, my mental health problems have 100% impacted the way I see the world and how I work - so did my physical health problems a few years ago.
They’re both experiences that changed me into who I am and affect what I want to create; in the case of my mental health, my anxiety deeply affects the way I see the world. But you would never tell anyone not to seek help for physical health problems.
My physical health problems were just as detrimental as my mental health problems at different stages of my life. Seeking help for them did not dull my ability to create; it made my work better, more efficient, and something for me to be happy doing again! Never tell people that seeking medical help for their mental health issues is wrong. And never imply that it will somehow ruin their creativity. I still see the world just as I did without help, it’s just a lot easier for me to function!
(via jess-sheridan)
February 21, 2016 02:21
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February 19, 2016 02:54
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February 17, 2016 02:16
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February 17, 2016 02:06
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February 16, 2016 23:55
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February 16, 2016 23:39
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art advice
“Use limited colors!” “Use lots of different colors!”
“Carefully plan each piece” “Draw faster”
“Be as neat as possible” “It’s ok if your art is messy”
“Don’t draw stylized work” “Try lots of styles”
February 16, 2016 23:12
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February 16, 2016 23:08
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February 14, 2016 23:56
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February 14, 2016 23:54
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February 14, 2016 22:49
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February 14, 2016 02:41
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good artist tips
- there’s always gonna be someone better than you. try to work less on comparing yourself to their work and instead learning from them and turning envy into a personal challenge for your own stuff. i know its hard, trust me.
- the best way to get better at art is to practice. there is no special trick to improving, no secret method. practice makes perfect is a tired old saying that im sure you dont want to hear but unfortunately, its true.
- draw as much as you are able to. i wont say draw every day!!! because i know that there are folks that dont have this sort of luxury, whether it be because of physical or mental restrictions, or simply because they dont have time. draw whenever you can and have the strength to. try not to be too upset if you miss a day or a week or even months. shit happens, do the best you are able to.
- if you get bored or stuck, try another way. change mediums if you can, flip the canvas, do something weird that you wouldnt normally do. sometimes this is the best way to un-stick yourself from art block.
- dont be afraid to ask for help. this is so important! its ok to ask for assistance from other artists you admire (given that they have time to give pointers.) even if asking for help is straight up asking for a redline of your work, its ok to ask for it. improvement doesnt come without outside assistance, more often than not.
- references are 100% a legitimate resource. i’m not really sure where the idea came from that real artists dont use references, but its not true. every renaissance painter used references in the form of in-house models. disney artists use references of animals and people to correctly model and then correctly exaggerate their designs. you cant learn to draw the world around you without actually studying it. use references, even if its just google searching.
- your art is not an island. you will pick up styles from other people like tape picks up pet hair. its inevitable, and its not something that should be seen as a negative. artists inspire other artists. use your discretion, and study what you like about another artist’s work. every artist’s style is a mashup of a hundred other artists. its ok, experiment.
- youre not going to make masterpieces all the time. youre gonna suck more often than not. but youre putting effort into something you enjoy and in the process you are getting better, slowly but surely. you arent going to see your stuff improve overnight, be patient.
- please be kind to yourself. you are making a unique form of artistic expression, regardless whether you see it that way or not. youre doing fine, please keep going and pat yourself on the back for getting this far.
About This Blog
Hi, I'm Tim Lai! I'm a cartoonist living in Ontario, Canada. I like drawing cute and colourful things. This blog is a hub where you can find all of my Tumblr, DeviantArt, Flickr, Blogspot, and other posts in one place.
About My Work
I write and draw Lemon Inc., a comic about a seven-year-old who wants to be a business tycoon when he grows up. Until then, he runs a lemonade stand. You can read it at www.lemon-inc.com.
I have done some professional web and graphic design work, including designing the website for the webcomic, Just Joel. I'm also a member of the webcomic collective, Ink Bomb Comics.
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mind–master: